9/11/2023 0 Comments Goo manji gamecore![]() Meaning, the first games you play will likely be built with this release and also acknowledges that the company is becoming comfortable with the state of their development tools for launch titles. Xamarinwatchos xamarinwatchos was computed.The purpose of Game Core is two-fold, to make it easier to develop games for the two SKUs of series X/S and it is designed to make game development closer to that of building a traditional Windows 10 application.īefore diving into some of the technical aspects documented in the GDK June release, Microsoft is now telling developers that with this release, they can use the tool to start publishing games for release for the upcoming consoles. netstandard2.1 netstandard2.1 was computed. Netstandard2.0 netstandard2.0 is compatible. netcoreapp3.1 netcoreapp3.1 was computed. netcoreapp3.0 netcoreapp3.0 was computed. netcoreapp2.2 netcoreapp2.2 was computed. netcoreapp2.1 netcoreapp2.1 was computed. Netcoreapp2.0 netcoreapp2.0 was computed. net7.0-windows net7.0-windows was computed. net7.0-maccatalyst net7.0-maccatalyst was computed. net7.0-android net7.0-android was computed. net6.0-windows net6.0-windows was computed. net6.0-maccatalyst net6.0-maccatalyst was computed. net6.0-android net6.0-android was computed. net5.0-windows net5.0-windows was computed. Versions Compatible and additional computed target framework versions. This font is provided under the SIL Open Font License, a copy of which lies in the root of this repository. The font used is 'Connection', from here: The sample project includes a font that is compiled by the monogame pipeline. Hopefully this isn't a problem for anyone. Previously it was Unilicense, but I need to use some code downstream thats MIT so this is easier. Provided under MIT (except for the font, see below). DungeonRaider ( ) uses this repo, for example. For more advanced usage, check other projects on my Github. In this repository (or if you follow the repo url, if using Nuget), there is a samples folder containing a simple game demonstrating the use of the various hooks. Finally, a member was added to GameLoop allowing access to the loaded texture asset map (again for use by FG-ImGui) Samples The framerate was uncapped, and the way fps is calculated fixed to be more accurate. The ability to show the mouse cursor was added, but primarily 0.0.7 was about exposing the game loop class so that other projects that need to override it can do so (e.g. This is where the text will be drawn from relative to its given position, and an example of this is in the sample project. This works much better.Īnother, minor change is that the origins for text drawing have been expanded to centre plus all eight points of the compass. 0.0.6 has changed this back to the old signature, but with font height in pixels instead of scale. The previous iteration with its destRects didn't work out: the size of the text became constrained, but unpredictable in practice. ![]()
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